Talents, Glyphs, and Playstyle
So yesterday after I finished writing and posting my Affliction in patch 4.0 post, I decided to get started on my Destruction thread. Here is what I found. First off, after finishing this test, I realized that I could have made a better choice in talents. I had been playing with demonology and affliction for the past couple days and didn't have a mana problem at all. However, mana is definitely a prominent issue that you will inevitably face if you decide to roll destruction. I specced 2/2 into nether proection which was what I thought a good choice, for a raid cooldown if a lot of raid spell damage goes out. I now realize this should have gone into improved life tap, for that extra mana back. If i'm looking at things correctly, I don't see Destruction warlocks using corruption and any other curse than Curse of elements, or any other bane besides bane of havoc. So we will most likely have a few points to play around with once we fill out our main tree for replenishment, Nether Ward, Shadowfury, etc...
So here is a screenshot of the talents that I used:
And in case you can't see, or need it, here is a direct link to the build:http://wowtal.com/#k=fy57fJO.a2y.warlock
Just like the other spec threads, I wasn't able get any glyphs besides the ones I already had, it's complete price gouging (glyphs 3000-4000g each). And that's if you happen to find the one you are looking for.
So I was only able to get:
Just a simple time saver in your rotation, had I been fully properly glyphed, no doubt I would have at least 1,000 more DPS.
Destruction in 4.0 is essentially, destruction in 3.3.5 with a few changes.
#1 Empowered Imp is now an instant soulfire proc. Not on crits but completely random. This means, put soulfire on your bars.
#2 You should wait till there is 1-2 seconds left on immolate before hitting conflagrate. This is a simple tactic to maximize your DPS by a good 900-1200 points.
#3 Improved Soulfire, I assume doing one soulfire every 30/seconds in the early stages of a boss fight will make this a good talent choice, however, it is not working in the PTR and I wasn't getting the haste buff from it. So the effective DPS of this talent is unknown.
Immolate - 100% uptime, Curse of Elements - 100% uptime, Bane of Havoc - 100% uptime
Chaos Bolt - Every CD, Conflagrate - as close to letting immolate fall off as possible. Incinerate - Filler, Soulfire - empowered imp.
Here is the damage breakdown:
|No surprise here, Incinerate our #1 damagining talent 50% of overall damage.|
|The closer you hit conflagrate to the expiring time of immolate, the more damage it does.|
|Immolate's DoT, can crit, since it is up all the time it's always doing damage.|
|A nice bomb from destro, just use it every CD, not much else to say about this.|
|This is a new DoT, which comes from Imp's Firebolt and our Soulfire, it's always up as long as our imp is attacking. Now damage DoT but always doing damage.|
|All from Empowered imp, another nice bomb, it's instant cast like conflagrate with this proc, don't use it unless you have the proc.|
Finally, here are my modified stats with Destruction:
The point that I can't stress enough with Destruction is, be hit capped, I lost a lot of DPS for not being hit capped. Also, gemming critical strike is a lot more beneficial versus haste.
I will be posting a video tutorial on how all casters can increase their DPS by using an outside program, as well as a PvP thread, one of our specs is really overpowered and i've been 2 shotting most everyone, and it's not the usual suspect.